About Emily

Emily Kuzneski Johnson


OBJECTIVE

To use my passion for research, innovation, and education to encourage curiosity and intellectual engagement


EDUCATION

PHD | 2015

University of Central Florida; Orlando, Florida

Texts and Technology

Dissertation: Making waves, mixing colors, and using mirrors: The self-regulated learning support features and procedural rhetoric of three whole-body educational games

MA | 2007

University of South Florida, Tampa, Florida

Reading Education

Thesis: The ‘write’ attitude: The impact of self-efficacy techniques on the writing and attitudes toward writing of seventh grade students

BA | 2003

Dickinson College, Carlisle, Pennsylvania

English; Education Certificate

Thesis: Writings of his discontent: Steinbeck’s critique of society in his late works


Certifications

Certificate in Teaching Online | 2017

University of Central Florida, ADL5000, IDL6543.

Certificate in Grant Writing and Nonprofit Management | 2016

University of Central Florida Continuing Education

Professional Florida Educator’s Certificate | 2003 – 2018

Florida Department of Education

Areas of Certification:

  • English, Grades 6-12
  • Elementary Education, Grades K-6
  • ESOL, Grades K-12
  • Reading, Grades K-12
  • Secondary Education, Grades 6-12

Research Interests

  • Educational Technology
  • Simulations and Learning
  • Self-Regulated Learning
  • Self-Efficacy and Learning
  • Participatory Research Design
  • Gameful Learning
  • Learning and Motivation
  • Online, Distance, and e-Learning
  • Informal Learning
  • In Situ, Formative, and Stealth Assessments

EXPERIENCE

Postdoctoral Research Associate | 2016 – Present | University of Central Florida
College of Arts & Humanities, School of Visual Arts and Design

Graduate Teaching Assistant | 2014 – 2015 | University of Central Florida
Department of Writing and Rhetoric
Assisted with revision and maintenance of two student publication sites, Imprint and Stylus
Assisted with the inaugural department-hosted Writing Symposium “Engaging Your Worlds”

Graduate Research Assistant | 2012 – 2015 | University of Central Florida
Institution for Simulation and Training
National Science Foundation-Funded Metaphor-Based Learning of Physics Concepts through Whole-Body Interaction in a Mixed Reality Science Center Exhibit (Award DRL-1114621)
Assisted with all aspects of grant research, game design, data collection, data analysis, reports to funding agency, and application for supplemental funding (Subaward 2014-00987-01)

Graduate Teaching Assistant | 2011 – 2012 | University of Central Florida
Department of English
LIN 3673, Grammar and Advanced Prose Style; Instructor of Record Spring 2012
LIT 2120, World Literature II; Grader Fall 2011 & Spring 2012
AML3041, American Literature II; Grader Fall 2011

Teacher | 2003 – 2011 | Sumter County School Board
South Sumter Middle School (Webster, Florida)
Seventh Grade Language Arts 2004-2011

Seventh Grade Team Webmaster 2004-2011
Seventh and Eighth Grade Journalism 2009-2011
Yearbook Advisor 2009-2011
Language Arts Department Chair 2004-2005
School Webmaster 2004-2005
Sixth Grade Language Arts 2003-2004
Sixth Grade Advanced Reading 2003-2004
Grade-level representative lead in curriculum alignment 2005-2006
Instructor of Record for 120-150 students per year
Responsible for planning and delivering lessons, preparing students to meet state and national standards, evaluating student work in comparison to state and national standards, encouraging and maintaining parent communication and involvement, planning and supervising educational field trips, enforcing school and district rules and policies, etc.


RESEARCH SUPPORT

Current Research Support

PLANT Grant, University of Central Florida. Instrumented interface for prosthetic training games. PI: P. Smith. 12/2016-12/2017. $30,000. Role: Co-PI.

Completed Research Support

AISL Grant, National Science Foundation. Subaward 2014-00987-01 (Supplemental Funding for Prime Award DRL-1114621). Metaphor-Based Learning of Physics Concepts Through Whole-Body Interaction in a Mixed-Reality Science Center Exhibit.  PI: R. Lindgren. 10/2013-02/2017. $764,208. Role: GR.

 AISL Grant, National Science Foundation. DRL-1114621. Metaphor-based learning of physics concepts through whole-body interaction in a mixed reality science center exhibit. PI: R. Lindgren. 09/2011-03/2014. $1,418,085.00.         Role: GR.

Educator Grant, SMART Technologies. 2005. $500. Role: Teacher Recipient.

Teachers for Tomorrow, Dickinson College, 1999-2007. $20,000. Role: Undergraduate Recipient.


Awards and Scholarships

Texts and Technology Assistantship, University of Central Florida, 2011-2015

Benjamin Rush Scholar, Dickinson College Tuition Scholarship, 1999-2003

Teachers for Tomorrow Program, Dickinson College, 1999-2003


Publications

Peer-Reviewed Journal Articles

Johnson, E. K. (under review). Waves: Scaffolding self-regulated learning to teach science in a whole-body educational game. Journal of Science Education and Technology.

Lindgren, R., Tscholl, M., Wang, S., & Johnson, E. (2016). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education, 95, 174-187. 

Sabbath, R., Hanson, K., Johnson, E., Giroux, A. L., Billings, D., Garber, Z., and Zaas, P. (2017). The potential of digital media in teaching Biblical and Jewish Studies. Mentalities/Mentalités, 30, 5.

Peer-Reviewed Book Chapter

Johnson, E. & McDaniel, R. Using procedural rhetoric to analyze patient education games: Re-Mission. (Book Chapter) (Accepted; Anticipated publication in 2018).

Additional Publications

Johnson, E.K., Smith, P.A., Dombrowski, M., Buyssens, R. (2017) SuperJam: Participatory design for accessible games. In Lackey, S., & Chen, J. (Eds.). (2017). Proceedings from Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, (Vol. 10280). Springer. 

Johnson, E. (2017). There’s a Games Research Lab? FCTL Faculty Focus (Fall 2017).

Johnson, E. (2016). Gamify your writing group. The Chronicle of Higher Education Blog. 

Johnson, E. (2015). What is T&T? Texts and Technology Blog.

Tscholl, M., Lindgren, R., & Johnson, E. (2013). Enacting orbits: refining the design of a full-body learning simulation. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 451-454). ACM.


 PRESENTATIONS

Peer-Reviewed Conference Presentations

Johnson, E. and McDaniel, R. Illuminating Serious Games through Procedural Rhetoric: Re-Mission. Presented by both authors at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.

Hanson, K. and Johnson, E. Making the Case for Online Video Instruction: Innovating the Educational Future. Presented by both authors at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.

Giroux, A.L., Johnson, E.K., Merritt, D., Vitanova, G., Sousa, S. ELLE, The EndLess LEarner Videogame: An interdisciplinary digital humanities collaboration. Presented by all authors at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.

Dombrowski, M. Johnson, E. Smith, P. and Buyssens, R. Prosthetic Limb Training Game Demo. Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.

Hawthorne, T., Underberg-Goode, N., and Johnson, E. Connecting Participatory Research and Design to the Digital Humanities. Presented by all authors at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.

Johnson, E.K., Hanson, K., Smith, P.A. Dig Deeper: A Unity-based Biblical Archaeology Game. Paper presented by E. Johnson and K. Hanson at Digital Media and Learning (DML), Irvine, CA, October 4-6, 2017.

Merritt, D. F., Johnson, E. K., Giroux, A. L. (2017). ELLE the EndLess LEarner: Exploring Second Language Acquisition Through an Endless Runner-style Video Game. Paper presented by A. Giroux at Digital Humanities 2017 in Montreal, Canada, August 9, 2017.

Johnson, E.K., Smith, P.A., Dombrowski, M., Buyssens, R. (2017).  SuperJam: Participatory design for accessible games. Paper presented by R. Buyssens at Human-Computer Interaction International (HCII) Conference, Vancouver, Canada, July 12, 2017.

Smith, P.A., Johnson, E.K., Prosthetic training games for children. Presented by Smith, P. at J. Manova & B. Nansen (workshop chairs), Locating the child in digital games research, Digital Games Research Association Conference (DiGRA), Melbourne, Australia, July 3, 2017.

Salter, A., Stanfill, M., Johnson, E., and Wisniewski, P. (2017). Participatory design for research on technologically-mediated youth sexuality: Ethical and privacy implications, extended abstract presented by M. Stanfill at the Workshop on Privacy Ethics at the 2017 ACM Conference on Computer Supported Cooperative Work (CSCW 2017), Portland, Oregon, February 25, 2017.

Johnson, E. (2016). Outcome-focused design for health education games: Understanding the playing techniques and values reinforced by a game’s procedural rhetoric, Poster presented by E. Johnson at the Serious Games and Health (SeGAH) Conference, Orlando, Florida, May 13, 2016.

Johnson, E. (2015). Making waves: Self-regulated learning in a whole-body educational game. Poster presented by E. Johnson at the UCF Graduate Research Forum, Orlando, Florida, March 31, 2015.

Smith, E., Johnson, E., Norton, H., and Lanman, B. (2014). I’m a what? Metaphor-based interactions as pathways to learning. Paper presented by all authors at the Association of Science-Technology Centers Conference, Raleigh, North Carolina, October 19, 2014.

Johnson, E., Lindgren, R., Tscholl, M., & Wang, S. (2014). Metacognitive Scaffolding Effects on Conceptual Learning in a Whole-Body Interactive Simulation Environment, Panel presented by R. Lindgren in the panel discussion “Scaffolding Self-Directed Learning in Technology-Enhanced Environments” at the American Educational Research Association Conference in Philadelphia, Pennsylvania, April 4, 2014.

Tscholl, M., Lindgren, R., & Johnson, E. Enacting orbits: refining the design of a full-body learning simulation. Presented by M. Tscholl at the ACM 12th International Conference on Interaction Design and Children (IDC ’13) in New York, New York. June, 2013.

Rogak, R., Johnson, E., McDaniel, R., Lindgren, R., and Friskics, J. (2012). Adventures in Emerging Media: An Updated Look at Engagement Methods in Online Courses. Paper presented by E. Johnson at The Association for Educational Communications and Technology International Convention, Louisville, Kentucky, November 2, 2012.

Johnson, E., Bolling, A., and Lindgren, R. (2012). Picture-Based Science Attitudes Assessment. Poster presented by R. Lindgren at the International Conference of the Learning Sciences, Sydney, Australia, July 2-6, 2012.

Johnson, E., McDaniel, R., Friskics, J., and Lindgren, R. (2012). Student Perceptions of a Game-Based Achievement System in an Online Undergraduate Course. Poster presented by E. Johnson at Games+Learning+Society Conference, Madison, Wisconsin, June 13, 2012.

Johnson, E., (2012). Our Histories: A community literacy project, Digital project and poster presented at the Service Learning Conference, University of Central Florida, Orlando, Florida, April 17, 2012.

Johnson, E., Lindgren, R., McDaniel, R., and Friskics, J. (2011). Student attitudes toward choice-driven content delivery in an online course. Paper presented by E. Johnson at Information Fluency Conference, University of Central Florida, Orlando, Florida, March 15, 2011.

Additional Presentations

Johnson, E.K. (2016). Milestone session: Dissertation/Prospectus. Panel presented at Texts & Technology Fall 2016 Workshop Series, University of Central Florida, Orlando, Florida. November 1, 2016.


SERVICE

Committee, UCF Celebrates the Arts, 2017-2018. Chair: Debi Starr Leitch. Role: Member.

Review Committee, 13th International Conference on Computer Supported Collaborative Learning (CSCL 2018). Submission Reviewer.

Review Committee, Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) 2017 Conference. Submission Reviewer.

Review Committee, 12th International Conference on Computer Supported Collaborative Learning (CSCL 2017). Submission Reviewer.

Review Committee, 2012 Information Fluency Conference. Submission Reviewer.


MEMBERSHIPS

Games Research Group, University of Central Florida, 2012-current. Director: A. Salter. Founding Member.

Participatory Research Design Network, University of Central Florida, 2016-current. Director: N. Underberg-Goode. Member.


PROFESSIONAL DEVELOPMENT: RESEARCH

Researcher Experience Development initiative (REDi): Writing Large Multi-Disciplinary Proposals, Office of Research and Commercialization, University of Central Florida. Fall 2016 – Spring 2017.

Writing/Designing Winning NSF Proposals, Grant Training Center. Fall 2016.

New Faculty Series: NIH Inside Scoop, Office of Research and Commercialization, University of Central Florida. Fall 2016.

New Faculty Series: NSF Inside Scoop, Office of Research and Commercialization, University of Central Florida. Fall 2016.

New Faculty Series: The Basics of Grantsmanship, Office of Research and Commercialization, University of Central Florida. Fall 2016.

New Faculty Series: Seeking Funding, Office of Research and Commercialization, University of Central Florida. Fall 2016.

New Faculty Series: Intro to Research Development and Contracts and Grants Teams, Office of Research and Commercialization, University of Central Florida. Fall 2016.

NSF Career Workshop Series, Office of Research and Commercialization, University of Central Florida. Spring 2016.


PROFESSIONAL DEVELOPMENT: TEACHING

Learning Approaches Course Innovation Project, Karen L. Smith Faculty Center for Teaching and Learning, University of Central Florida. Fall 2017.

Book Club: Minds Online: Teaching Effectively with Technology by M.D. Miller, Karen L. Smith Faculty Center for Teaching and Learning, University of Central Florida. Spring 2017.

Book Club: Minds on Fire: How Role-Immersion Games Transform College by M.C. Carnes, Karen L. Smith Faculty Center for Teaching and Learning, University of Central Florida. Spring 2017.

Using Game Design Techniques to Improve Student Engagement and Success, Karen L. Smith Faculty Center for Teaching and Learning, University of Central Florida. Spring 2017.

Using Digital Stories in the Classroom, Karen L. Smith Faculty Center for Teaching and Learning, University of Central Florida. Spring 2017.

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